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Maxon Cinema 4D Studio R19 is the complete Cinema 4D package for advanced 3D graphics. C4D Studio has all the features of C4D Prime, Broadcast, Visualize, and BodyPaint 3D, altogether providing a comprehensive toolset for all 3D applications. Cinema 4D's reliability also makes C4D Studio ideal for fast-paced 3D productions.
Generally speaking, Cinema 4D and BodyPaint 3D support all currently available Intel and AMD 64-bit CPUs with SSE3 support. However, we cannot completely rule out the.
Maxon regularly releases free service packs for optimization with changes in operating systems and drivers, contributing to continued reliability in demanding environments. Cinema 4D Studio is designed with a logically arranged (and customizable) interface and intuitive, easy-to-understand operation. To make things easier, the interface also allows any questions about a specific function to be asked by right-clicking on the function and jumping straight to the integrated software documentation. C4D is also designed to stay flexible throughout your entire project. It offers various options, such as parametric modeling, procedural shaders, and textures, for working non-destructively, and the C4D Take System allows you to save and manage multiple versions of a scene in a single file. The application is compatible with Mac and Windows systems. Note: The Educational + Cineversity version includes an 18-month subscription to Cinema 4D Studio R19 and a one-year subscription to Cineversity Premium learning resource.
Upon expiration of the 18-month subscription to Cinema 4D Studio R19, you may extend it at no additional charge with valid academic documentation. New Features in R19 Workflow Viewport Improvements R19 adds support for Screen-Space Reflections and OpenGL Depth-Of-Field in addition to Screen Space Ambient Occlusion and Tessellation. The OpenGL view can be used to output preview renders directly for client approval using the new native MP4 support. Preview everything from your scene: Shadows, Transparency, Reflections, SSAO, Tesselation, Depth of Field.
LOD (Level Of Detail) Object Maximize viewport or render speed, create new types of animations, or prepare optimized game assets with the new LOD object. You can simplify objects and hierarchies automatically based on screen size, camera distance, and other factors. An intuitive new interface element makes it easy to define and manage LOD settings, and your levels of details export via FBX for use in popular game engines. New Media Core As part of our core modernization effort, Cinema 4D's support for image, video, and audio formats has been completely rewritten for increased speed and memory efficiency. Cinema 4D now natively supports MP4 without QuickTime, so it's easier than ever to deliver a preview render, incorporate video as textures, or motion track some footage. All import and export formats are more robust and feature-packed than ever before. Exchange Format Updates Export LOD and selected objects via FBX and Alembic.
Re-time and render accurate motion blur with subframe interpolation support for Alembic files. New Feature Highlighting Quickly identify new features in R19 or in specific tutorials with New Feature Highlighting. Animation Pose Space Deformation Create muscles and tweak the deformation at key poses artistically, without setting up and rigging complex muscle objects. Using Pose Space Deformation within R19's PoseMorph tag, it's easy to create correctional morphs that are driven automatically by joint animation. Attach the morph to a weight map and animated joints, and the morph will be automatically applied based on the character pose. Weighting Improvements Painting weights is one of the more tedious aspects of character rigging, but Cinema 4D R19 introduces some great workflow tools to improve the process.
New algorithms for mirroring weights make it much easier to translate the work done on one side to the other, while the Weighting Tool has improved normalization and smoothing. The Weight Manager includes many enhancements to make it more intuitive, plus you can now use multiple Weight Manager windows and easily filter each window to specific joints. Workflow Improvements Improved painting workflow (joint viewport selection, smoothing, eyedropper), restructured weight manager, improved weighting commands (bind to multiple meshes). Maintenance & Optimization Increased weighting precision, normalization improvements, increased painting performance. Scene Reconstruction & Tracking Improvements Integrating 3D objects into tracked footage is easier than ever with Scene Reconstruction, which creates colored point clouds and geometry based on tracked features.
Manually tracking features is much easier, too - you can choose whether tracks evaluate the red, green, blue or full luminance of the footage. Other Tweaks Noise falloff type with Perlin, Ridged Multifractal, and all of C4D's Noise types. Bind multiple objects to joints with a single click. Use undeformed objects as collision shapes for faster dynamics. MoGraph Voronoi Fracturing Enhancements Breaking stuff became easy and popular with the release of the fully-procedural Voronoi Fracture object in Release 18.

And now in Release 19, it's been made easy to keep stuff together, and it's also up to 4x faster. Connectors Break objects progressively based on object collisions and other forces. Dynamic Connectors between fracture pieces ensure they stay together until enough force is applied.
Prefracture Transformations Create wood splinters and crystal structures with pre-fracture transforms. Detailing Displaced noise along the broken surfaces makes fractured pieces appear more realistic. Glue Glue multiple fracture pieces together to create complex shapes. Other Enhancements Improved sorting (by distance to object or custom vector).
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Create honeycomb shapes with Invert Offset. Create shells with Hull Thickness.
Sound Effector With the all-new Sound Effector in R19, it's easy to create energetic music visualizations and make motion graphics move to the beat. Drag probes to isolate specific frequencies and volumes, and iterate, distribute or blend the values from each probe to control your clones. Built-in decay smooths the animation without the need for a Delay effector. Link multiple effectors to a single sound track for easy control and faster playback, and render the animation with sound using new native MP4 support. Rendering Radeon ProRender Unleash the power of your graphics card to create physically-accurate final renders. AMD's Radeon ProRender technology is seamlessly integrated into Release 19 with support for Cinema 4D's standard materials, lights, and cameras. Whether you're using the powerful AMD chips in the latest Mac systems, or NVIDIA and AMD graphics cards with Windows, you'll enjoy a cross-platform, deeply-integrated solution with a fast, intuitive workflow.
Interactive Rendering Attach ProRender to any view and use it just like any other view. You'll get instant feedback as you rearrange objects, adjust the camera, and tweak materials and lighting. PBR Workflow New PBR Material and Light options include ideal defaults for a Physically-Based Rendering workflow. Bucket Rendering Render the whole image progressively, or use bucket rendering for better memory management when rendering at high resolution.
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Cross Platform ProRender scales up to use all the graphics cards in your system, whether you've got a MacPro with multiple Radeon cards or a Windows system with AMD and NVIDIA cards. Deep Integration Use Materials, Lights, and Cameras. Firefly Filter Eliminate hot-pixels common to path-tracers. Spherical VR Camera Render stereoscopic 360° Virtual Reality videos and dome projections with Release 19's Spherical Camera.

Specify a latitude and longitude range, and render in equirectangular, cubic string, cubic cross or 3x2 cubic format. Render proper VR stereo with pole smoothing to minimize distortion. Tone Mapping Preserve detail and manage exposure with industry-standard Tone Mapping algorithms like Reinhard and Photo Linear. Variation Shader New options to vary UV tiling and individual hair strands. Team Render Discovery Find and link Team Render Clients on your network without the need to install Bonjour. Strand Renderer Speedup Embree technology offers faster raycasting for massive speedups in scenes with lots of reflections and transparency.
BodyPaint 3D OpenGL BodyPaint 3D now uses OpenGL, so you'll immediately see a fantastic preview when painting color, reflectance, alpha, bump or normals, and even displacement. When working in a physically based shading workflow, you can now paint on every reflectance channel with a full preview that utilizes R19's Screen Space Reflections. Projection painting is fully multi-threaded and for faster translation of brush strokes onto your model. UV Editing Improvements Efforts to improve C4D's UV Editing toolset are underway, and you can enjoy the first fruits of this work in Release 19. Create selections more efficiently with options to convert point and polygon selections to the related UV points and polygons. You can now grow and shrink UV point selections, and Coordinate Manager support makes it easy to move and align selected UV elements. UV Coordinate Manager Dial in UV Coordinates with numeric precision.
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Converting Selections Use Loop, Ring, and other Selection Tools to convert easily to related UVs. Polygon Islands Select contiguous UV islands with a double-click.